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3D Mountain Asset kit: European Alps +Free-Download

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I want this!

3D Mountain Asset kit: European Alps +Free-Download

2 ratings

Welcome to my mountain asset collection, specifically made for VFX, games, previsualization, and more. Each mountains is based on Swiss/Italian Alps and the North American peaks. Whether you're a seasoned professional or an aspiring artist, this collection offers a wide array of options to enhance your projects. Each mountain is modular and blends with each other perfectly Created with tools like Gaea and Photoshop each asset are made by hand.

To make your experience less anxiety inducing, Im offering a free tier that allows you to explore my assets before making a purchase. However, please be mindful of the limitations imposed by copyright and mesh quality.


D.I.Y KIT
included with these assets are what I call DIY kits, with 6 masks you can add your own textures,
your own rock, your own dirt, your own snow, your own grass and etc
It can also be used as a scatter mask for rocks or trees
These masks are extracted from simulation data from the very mountain that you're getting, each one unique
Each file is .exr file

Includes:

  • Grass mask
  • Flow mask
  • Rocky mask
  • Snow mask
  • Stone slope mask
  • Texture mask
  • Tree mask


Each asset is optimized to enhance both viewport performance and disk space efficiency. By strategically placing vertices only where necessary, rather than distributing them evenly, the overall quality of the mesh is significantly improved. This targeted vertex placement ensures that the mesh accurately represents the intricate details of the object being rendered, without unnecessary vertex density. Additionally, this approach helps to optimize disk space by reducing the amount of data required to store the mesh, resulting in more efficient storage and faster loading times.

Optimizations play a crucial role in enhancing the responsiveness in the viewport letting you to make changes in the scene in real time while being able to look at the final product.These optimizations ensure a smooth and seamless experience, empowering you to work efficiently and make dynamic changes to your projects with ease.


Included in the Pro tier and Studio tier is the addition of Heightmaps (Heightfields). While meshes are optimal for real-time performance, Heightmaps cater to rendered scenes by providing significantly more detail without being limited by vertex count. Heightmaps are essentially images, which means they occupy much less space compared to normal meshes. Heightmaps major advantage is their compatibility with terrain editors in game engines and being able to change their quality on the go

In the viewport and during the rendering process, you have the flexibility to adjust the quality of the heightmap. This allows for more performant previews and ensures that the final output meets your desired specifications.


Copyright:

For Free and Lite tier:

  • Non-Commercial Use Only,
  • No redistribution whatsoever
  • Must provide clear attribution to me

For Pro tier:

  • Commercial use is permitted for individual / Portfolio
  • No redistribution whatsoever
  • Must provide clear attribution to me

For Studio tier:

  • Commercial use is permitted for teams of any size
  • No redistribution whatsoever
  • Attribution is optional


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